
The story goes that a long time ago, there were some demons, and the demons got beaten and chained up in an ark, and you're racing to get to the ark before a hot lil devil boy does. Except in Lost Ark there is a lot of fluff and it feels like everyone is trying a teeny bit too hard. That is, follow a demon through several different areas, deal with chaos, and eventually kill the demon.

The premise of Lost Ark is basically the same as Diablo. I'm just here to talk about how Lost Ark does and does not compare to Diablo - specifically Diablo II, because that's the best one. That honour falls to Ed, who is more plugged in to modern MMORPGs than I am. Although I should make it clear I'm not doing our proper Lost Ark review.

In the spirit of Lost Ark's slightly older (one might even say dated?) sensibilities, I'm going to break it down like I'm reviewing the game in a 90s game mag, separating the game into its constituent parts - just as one can remove the egg from a cake after baking it. But there are also things I appreciate about Lost Ark in general, and its version of whatever this is. Like the difference between the Wicked Witch in Snow White and a Halloween costume in a plastic bag labelled Legally Distinct Evil Magic Stepmother.

a thousand chittering enemies flying at you at once as you vaporise them with minimal clicking - but I wouldn't say it's a lovingly crafted version of it.

Lost Ark does provide what is the crudest part of the appeal of something like Diablo - i.e. Whenever a game like Lost Ark comes out, it shows the public is still hungry for something that looks and sounds and plays even a tiny bit like Diablo.
